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Curious Timepieces website now live
(Posted 16 Feb 10)
IMD Class of 2009 Graduation
(Posted 24 Jun 09)
IMD Facebook group launched
(Posted 4 Jun 09)
online exhibitions
Curious Timepieces
Level 3 students 2009
IMD Degree Show 2009
Level 4 students, 2009
Hats from the Attic
Level 3 students, 2008
Forgotten Chairs
Level 3 students, 2007
phone | not phone
Level 2 students, 2007
The Museum of Lost Interactions
Level 3 students, 2006
DEGREE SHOW HIGHLIGHTS
NEW - 2009
Charlotte Addison
The Philosophy of Physics
The Philosophy of Physics is a series of two short kinetic typography animations that I created in order to attempt to explain some of the most prominent problems and thought experiments in modern physics.
Matt Edwards
Drum-sketch
Drum-sketch is a drum loop prototyping tool for amateur and semi professional musicians. It allows users to quickly create a simple recording without having to use a lot of equipment or set anything up.
Graham Hancock
Enlighten
Enlighten is a new interactive advertising medium that is able to blend into the surrounding architecture. Using energy-efficient LEDs, pixelised moving images and text can be presented through a wall or surface.
Ryan McLeod and Ian Shiels
qlashr
qlashr (cla-sher) is the complete Video Jockey (VJ) system designed for nightclubs to massively improve the performance and quality of live video mixing and manipulation.
Emily Kemp
Women's Football Network
The Women's Football Network makes use of the current trend in social networking to provide a media-rich, online community and communication tool for those involved in women's football.
Ceara McCurdy
See Differently
In a society where reading is often seen as a chore instead of a hobby, See Differently brings together physical books with modern, digital media in an attempt to reach new consumers.
Sarah McMichael
Ad Motion
AdMotion is an interactive advertising campaign, designed for use in shopping centres. It provides extra revenue for malls by projecting adverts onto the front of empty shop windows, which are becoming increasingly more common in today’s financial climate.
Craig Mitchell
The Existential Mirror
The Existential Mirror is an interactive installation that is intended to evoke a sense of existential anxiety. The user is confused and distressed by what they see and begin to ponder and question not only what they see but their perception and control of themselves.
Mark Page
Electronic Emotion
"Everlong" is my attempt to tackle cinema from a different perspective by using 8-Bit, electronic and atmospheric music as the main driver of emotions, feelings and content in a dialogue empty short film.
Chris Phillips
Sound-based Speed Indication for Electric Cars
One of the main problems with vehicles powered by electric motors is their lack of sound. This lack of sound can make it difficult to perceive speed and make it harder to predict how the car will respond to the driver’s inputs.
Daryl Haynes and Raymo Hollowell
Music Spaces
Music Spaces is a gesture-based instrument for electronic musicians. It uses similar methods to existing DJ equipment and allows them to perform to their audience through over-exaggerated actions.
Dave Reid
SMS Tag
SMS tag is a project that uses sms text messaging to enable writers, artists, graffiti artists and other members of the public (anyone with a mobile phone) to communicate, collaborate, create and display art in an urban environment.
Tim Roome
Onetouch
Onetouch is an exciting and original way to interact with music in your home. Once you have uploaded playlists of your choice to the Onetouch, you can easily access them at a simple touch.
Kate Saunderson
Common Threads
In Britain we are faced with an ageing population. This is occurring alongside a growing digital divide between the young and the old.
Jamie Shek
iGiveADamn
iGiveADamn is a communications service for charities enabling them to branch out onto digital media. This will allow them to reach a much wider audience than previously.
Kirsty Woodend
Virtual Student
Virtual student is a role playing video game based on life at University. The game is set in a cartoon version of the University of Dundee campus and offers information on different buildings and courses at the University
2008
David Bell
Jail Break
My aim is to create a professionally designed board game called 'Jail Break'. This will be a 4-player game aimed at children aged 8 and over. I have designed Jail Break to be a game of strategy rather than chance that allows players to influence and interact with one another. A game that flows well, is fun to play and competitive.
Erling Binns
Sharing Music
SharingMusic is a research and film based project exploring the effects of file sharing on the music industry, musicians and consumers. The aims of the project are to explain the problems facing the music industry and why they exist. With the project I aim to determine what possible solutions could be produced to resolve the issue and surrounding arguments. To convey this information I will produce an entertaining and insightful documentary film that viewers from all walks of life will find easy to understand.
Rob Black
4 Track
Working on the shoulders of Reactivision (created by Martin Kaltenbrunner and Ross Bencina) I designed and created 4 Track. An interactive table that allows four people to collaborate together to create a musical composition that changes the atmosphere in a pub or club. Each user controls a different element of the music, two backline instruments being Drums and Bass and two frontline instruments being Lead and Rhythm. The category of music can be changed to fit the application of the table. The projects main goal is to create a new form of social experience for the users involved.
Ian Buchan
One More Time
One More Time is an interactive campaign that wants to break away from the usual way of getting people to engage with a subject. By rewarding people with music for carrying out recycling, people will come to value what recycling can do for them and lets them know how easy it is to recycle and will have fun doing it. All to often people are made to feel guilty to influence them do something; I want to change that and make a project that does not make people feel like it is compulsory to carry out recycling, but instead allows them to make their own choices.
Rob Crawford
Jump
Jump in an interactive numeracy game aimed at childern in nursery and early years education.
John Drummond
Transmedia
We see and hear narratives everyday from the T.V. shows that we watch to the stories our friends tell us. Whilst these are enjoyable, I wanted to find out what a more exploratory narrative could be like, using existing technology in a new way. For this project, I created a narrative that can be viewed over a range of mediums, allowing greater exploration and opportunity for involvement. The mediums involved are television, a website, mobile phone downloads and Semacode. I want viewers to discover the characters' backgrounds and motivation as well as subplots in the story.
Gary Duncan
Votre Amour
"Votre Amour" (Your Love), is a prestigious wedding service that provides newlyweds with an enriching interactive experience. The service enables couples to engage with various media through an interactive furniture object.
Ray Fordyce
OnStage
OnStage is a software project that has been specially designed to help users practice giving an oral presentation by simulating a virtual audience that reacts to the users voice. The aim of the project is to train users to speak at a suitable volume for the duration of an oral presentation. The software allows users to practice and improve their presentation skills, with constructive feedback from the virtual audience. By using OnStage users can feel more confident about presenting the real thing, doing it for real.
Clare Hanlon
Connect in Transit
Connect in Transit is an interactive seating area found within public waiting spaces (rail and bus stations, airports etc) that generates audio, triggered by movement within the area. The project will utilise technology within public waiting spaces to encourage social and spatial interaction, bringing people and their surrounding environment together, through a non-intrusive and playful interaction. The project will encourage the user(s) to interact with their environment through body movement to generate music, giving the user(s) a richer and memorable experience of the space.
David Henderson
E for Effort
'E for Effort' is an interactive product and campaign designed to encourage people to combat issues like energy conservation, time management, but most of all personal health and fitness. The 'E for Effort' interactive table is a coffee table, with in-built electronics, designed to encourage people to do moderate exercise in order to earn time to watch the TV.
Andrew Mays
Utility
Utility is a midi controller designed to be used in conjunction with Apple's Garageband recording software. The device aims to provide benefits to both beginners and experienced musicians, whether the task is writing music, recording music quickly or learning about musical aspects such as tonality. The controller offers the user a choice to play their desired instrument the way they want to through offering different playing styles and positions. Utility puts all the control in the hands of the user, offering the opportunity for trained musicians and beginners alike to to write and record music the way they want to.
Euan McGhee
Shades
Shades: Your frames, your colour, your choice. Shades are a new innovation within the field of eyewear. They are designed to deliver the consumer with a more vibrant and dynamic product. Rather than being stuck with a single static colour of frames, Shades allow you to change the colour of your frames anytime, anywhere.
Shaun McWhinnie
M.O.P.B.L.T.
Millions of People Being Lonesome Together is a project that looks into the attitudes and problems related to digital communications, particularly in an urban context. We are perpetually in touch with the rest of the world, be it by phone, e-mail or Facebook, a trend that seems likely to continue, with more and more mobile functionality being pressed into products by electronics manufacturers. Can we really say we understand the full implications of ubiquitous communication?
Murray Raine
5 Steps
5 steps to Successful Projects examines the relationship between Clients and Designer / Design team as they work together on a typical web application project. The result of this research is an interactive media application, which can be used by both the Client and Designer to guide both sides through a typical project. 5 Steps aids understanding of the design process and helps to foster communication between the Client and Designers by highlighting ways to minimise anxiety by developing strategies to communicate and work together to run a successful project.
Stephen Sharp
A Journey Through Sound
A Journey Through Sound focuses on translating physical motion into sound. The sounds created are to be melodic and representative of the motion. The physical outcome of the project is a prototype of a bicycle which, when ridden, records information of the rear wheel speed, pressure on the front suspension and the turning of the handlebars. This information will then be translated into digital sound via a synthesizer, creating music representative of the journey, which has taken place on the bicycle.
Ian Taylor
Fame
"Fame" is an Interactive Narrative that mixes film, web content and magazines to create an immersive story portraying the relationship between paparazzi and celebrity. David (paparazzi) is going through a tough time in his life. As an unsuccessful paparazzi he creates fake photography of a young soap actor taking drugs, resulting in enough media attention, forcing David and the soap star down a path of dire consequences.
Alison Thomson
Human Connectedness
Human connectedness is an exploration of human relationships in today?s society. By developing a design framework this investigation explores the unique characteristics of a local community. The project has uncovered an underbelly community, which has a beautiful network of human connections. Techniques were adapted to tailor this project, beginning with the smaller issues, leading to larger complicated problems. The conclusion of this project is Blackness Road Exhibition, which illuminates the structure of the community. The exhibition exposes the story of Human Connectedness through communicating rationale, process and outcomes. These findings are not only relevant to the community on Blackness Road, but are also transferable wherever people interact.
Sam Tilston
Autism Awareness
This project aims to illustrate the issues that are relevant when designing interactive devices for autistic children within the school environment. Autistic children have a series of impairments affecting social interaction, social communication and flexibility of thought. It has been established that interactive play can help develop social skills such as teamwork, cooperation and communication, which are often lacking in autistic children. Based on ethnographic research, this project aims to present these design factors through an innovative approach that will relate to designers.
2007
Victoria Baker
The Lost Princess of Cellador
An interactive comics project which investigates interaction methods to meaningfully improve the experience of comic books. I wanted to consider books as tools for fuelling interactive experiences. The Lost Princess of Cellador is an interactive comic where users are invited to interact.
Rosanne Barthram
"what's in my mind?"
A series of tactile interactive narratives compare the ways in which my sister and I interpret and interact with our worlds. The surreal stories and accompanying pieces explore possible reasons for the differences found and demonstrate our contrasting responses to various situations.
Rachel Cummings
While You Were Sleeping...
"While You Were Sleeping..." aims to re-create the 'dreaming experience' by immersing the audience in a selection of short narratives.
Jennifer Kelloe
Noise Bomb - nuisance noise awareness campaign
Do Not Disturb is an interactive campaign to promote awareness of nuisance noise. Using three different approaches Do not Disturb encourages people to interact and participate with the issue through the Noise Poster, Noise Bomb Pack and the Do Not Disturb Website.
By adding elements of interaction in to the campaign, it allows the issue to be communicated between people without it having to be verbal.
Fiona McGowan
The Fear
'The Fear' is an exploration of fear and anxiety in society. Engaging with the public through several research methods led to developing a means for sharing fears in a light-hearted way to encourage people to overcome them.
Jennifer Meldrum
Glug and Gulp Know the Result
This project is about public health ads. My project is aimed at primary school children to help raise awareness of under age drinking and taking drugs before it becomes an issue for them. This particular ad being shown in the degree show is a stop motion animation about alcohol. I have chosen animation as I feel it is very appealing to all ages but particularly young children.
Fraser Sneddon
Pink Pound
My project focuses around niche marketing that sets to capitalise on the gay and lesbian community. As part of my project I designed a series of promotional dolls as well as a website. The site is about "getting to know your market", with useful information which will help you to understand how the community is made up and the factors and issues that affect it. I hope that this site will be used as a "how-to" guide to earning the pink pound.
Kirsty Stewart
ETUT TV - Easier Than U Think Television
ETUT TV is my final degree project which is about interactive television specifically aimed at the elderly or simply, older generations. It is estimated that every house has at least one television but only 53% have interactive television which may be because many people may harbour technophobes, particularly the elderly. The aim of this project is to create as much of a user-friendly system as possible in terms of interface design and physical design, so that interactive TV will be easy to use for everyone of all ages and therefore, will have as large an audience as possible.
Ruben Villanueva-Gil
Kensho - a tool for therapy and self-help against anxiety
Kensho is a self-help computer, aimed as a tool primarily for people suffering from some moderate form of anxiety, like Social Phobia or Generalized Anxiety Disorder (GAD) receiving counseling or other form of psychotherapy. It is based on Cognitive Behaviour Therapy (CBT). At this prototype stage, it has two functions: a diary with prompts to record the user's day-to-day thoughts and events and a series of descriptions of techniques to achieve relaxation.
2006
Ross Cairns
The Nature of Presence in Digital Space
Ross was fascinated by how much time people invest in creating and maintaining an online identity, and researched how this related to their identity in the 'real world'. He then built several instances of how the two could be blurred: a service that would print you a T-shirt of your MySpace profile; a text display that would transmit your text messages into public spaces for everyone to see - which he had working at the degree show for visitors to try. Ross went on to study on the world-renowned Design Interactions masters course at the Royal College of Art in London and will graduate in June 2008.
Andrew Cook
Tactophonics
Andrew is a computer musician (under the name of 'Samoyed'), but finds many performances of computer music unengaging. He was inspired to create a kit of parts, Tactophonics, that would let a musician turn any object of their choice into an instrument - one with which they would interact more physically than with a laptop, creating more of a rapport with their audience. At the degree show, Andrew wired up a tree branch for visitors to play and watch each other playing; another musician gave a performance with a wired television and baseball bat! Andrew has stayed on to do a PhD in IMD, making communication aids for people with impaired speech more 'physical' and more expressive.
Paul Gault
Biscuit Profiling
Paul researched people's diverse attitudes towards their own disabilities. For an early focus group, he created blank 'gingerbread' outlines for the participants to draw on and talk about themselves: these drawings illustrated so many emotional and social issues, that Paul built a website on which spoken interviews were navigated through drawings. The project followed an internship at NCR in which Paul had started looking at the design issues around disabilities. Paul is now pursuing a career in design ethnography. Project website
Emily Walters
Create, Revise, Relax
Emily spotted an opportunity to make exam revision cards for school students more engaging, more effective and more profitable - by creating interactive content for Apple's video iPod. At the degree show she exhibited a working prototype, professional packaging and an advertising campaign, all backed up with a business plan. Emily has continued in this entrepreneurial vein and, having worked as an in-house designer for a year, has set up her own interactive media design studio in Edinburgh.




